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SifuRay

6 Game Reviews w/ Response

All 15 Reviews

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Full screen isn't set up properly, and I can't get any tech yet. but not bad overall

nicknow responds:

Thanks for your feedback! There is definitely a problem with full screen at the moment, but the techs should work. The tree is really rudimentary and doesn't tell you if you already own something, but the effects should appear nonetheless.

Not bad. I would have made the explosions red and orange. But that's one way to keep D&D interesting. Way to get creative

Holydevil responds:

Thanks! Yea it was kinda quick and dirty I actually intend to go back an remaster this and a few others I'm making. I was expecting this to be blamed before I woke up lol, glad someone liked it. :D

This needs a full screen option! Loving this so far, thanks!

Jayblue21 responds:

Thanks! There is a full screen option - Hit the menu button and click the Fullscreen toggle :D

This could have been a bit more interesting if the levers returned to their resting position at twice their current speed. right now the controls are a bit unrealistic. Not a bad attempt, but there is plenty of room for improvement.

MRSKEEMZ responds:

Yeah I’m still learning the how to program so future installments should be a lot better

Ummm.. Sorry, but no dice. Finish your game before you post it for people to play, or at least put in some more effort.

excome responds:

yes you right but this ademo not full game ai add a miuzic and more huses and ways iam right now continew make the full game

The character creation is pure Genious! Great job there. I was a little dissapointed that the game was so short, but thats my fault. I didn't realize that this was an alpha game.

Food for thought...

-Have the guards block your path or ask what business a commoner has with the king. it just felt like it was too easy for some "nobody" to have access to someone so important.

-Offer a choice between who your first compannion is. Easy fix, put a few people in the camp and have the king say that someone there will help you with your task.

-There didn't feel like there was enough build up after the "final" battle with the evil mage. I'm not sure what you have planned afterwords, but something should happen after the battle to help get players off the island and push them in the right direction. An explosion in the tower destryoing the tower and the seal might just work, possibly allowing for an overwhelming monster invasion.

As I said previously, Awesome game! Keep up the good work, I'll be looking forward to updates.

OnslaughtGaming responds:

Thanks for that input! The follower event I currently have based on your class; the choosing one is actually what I have planned for the next stage. The guards are something that I also have worked into the next big update!

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